I’m using URP in Unity 2021.3.23f1. I’m trying to use Shader Graph (12.1.11) to create a shader for which I need to know the direction of the main light. This is basic stuff and because of that, it should be one of the easiest values to retrieve, but there’s simply now way to get any info related to any light sources.

It seems some smart guy detected this lack and added a way to get (at least) the main light’s direction (documented here), but until version 13! Wow!, so incredible that so basic stuff wasn’t available since the first alpha version.
Yes! I know I can add a custom node to get this value, but then what’s the point of using a node based editor when you do need to add custom nodes to retrieve basic info?
This makes Shader Graph completely pointless… maybe even when Unity says Shader Graph is in full release we should still consider it in preview, at least until all the basic info can be retrieved without having to add custom nodes. Note that even in version 13 there’s no way to retrieve the color of the main light, not to mention the complete lack of nodes to retrieve other light sources.