I’m a little lost and maybe in over my artsyhead a little.
I need to fetch a ZIP file from a webserver and then uncompress it from within a Unity app. I have been using SharpZipLib and uncompressing a local .zip file no problem by passing in a full path to the local .zip file. But I guess what I need to do is read in the bytes passed in by the wwwform and then somehow reassemble them into a local .zip file. Here’s where I get lost.
I’m no coding guru and get a bit confused dealing with these meta-physical things like a byte[ ] array
Has anyone done this or can at least can point me to an example of creating a zip file from the results of a wwwform get operation or I guess a byte[ ] array in general.
problem is if the Zip file has an internal Folder/Directory structure it creates the first folder but then barfs out with a UnauthorizedAccessException error on the folder it just created.