Xcode iOS Builds

Okay, so have wasted far too much time on this and related issues.
When you make an iOS build on a mac with Unity, and you’ve used some nice plugins, but you need to distribute the Xcode project itself rather than the unity project of the final compiled project.
How do you make sure that the Xcode project you zip up and send off to your client/friend/whoever has all the necessary files ?

IE isn’t relying on symlinks back in the unity plugins folders

That may not solve your problem or answer the question but:
-Why not distributing your Unity project after having removed obj and Library directories + the 3rd party assets. Your client will be able to build the Xcode project from it ?

You can also try to make api empty classes of the 3rd party assets, to build your Xcode project without 3rd party assets