Graphics Graphics Product Updates
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
|
Shader Build Settings and fast compilation
Greetings from the Unity Graphics team. As Unity’s Scriptable Render Pipeline (SRP)’s available feature set continues to grow, so does the amount of shader variants being processed and compiled at build time. This histo… |
|
2 | 239 | November 4, 2026 |
|
DirectX Shader Compiler support for DX12
Greetings from the Unity Graphics team. We are happy to share that Unity 6.6 introduces official support for the DirectX Shader Compiler on DX12. In addition to the existing shader model 6 pragmas, you can now configur… |
|
4 | 602 | October 10, 2026 |
|
About the Graphics Product Updates category
|
|
0 | 85 | May 21, 2026 |
|
New AgX Tonemapper in 6.7 Beta
|
|
4 | 134 | November 3, 2026 |
|
Preview of Screen Space Reflections for URP
|
|
90 | 7318 | November 3, 2026 |
|
Surface Cache GI Preview
|
|
453 | 30202 | November 2, 2026 |
|
The path to a single render pipeline in Unity 7
|
|
65 | 5369 | October 29, 2026 |
|
Preview of URP Ground Truth Ambient Occlusion (GTAO)
|
|
14 | 3549 | October 5, 2026 |
|
Graphics updates with the Unity 6.7 Beta release, we want to hear your feedback!
|
|
15 | 1183 | October 5, 2026 |
|
New Unity Compute Light Baker available in 6.6
|
|
9 | 1133 | September 10, 2026 |