3500 Pointlights

I’ve got 3500 pointlights in my scene (yes, I know). Any way I could do something different to increase performance by alot? Making a Backrooms game where there are alot of ceiling lights. I’m trying to bake the lights, but it says it’ll take about 5-10 hours.

Hi! If the lighting doesn’t need to be fully dynamic (lights move around, objects around the lights need to cast realtime shadows, etc) then just bake them. It’s a one-time operation, and while 5-10 hours sounds like a lot (be mindful of your light map settings, as these can make a huge difference) after baking your game will run a lot faster since these lights won’t be calculated at runtime.

In case you need fully dynamic lighting, use deferred/tiled forward rendering instead of regular forward. If you’re unsure what forward/tiled forward/deferred means, I’d suggest reading up on Unity’s rendering pipelines (and rendering pipelines in general).