The rope texture, i felt earlier also that it is odd looking.
I forgot it. But a little bevel will be OK.
They are 6 now. And how could a texture help (as you mentioned)
No, they are textured. A pale brown with some noise and motion blur. You can see it in Texture in Photoshop( https://discussions.unity.com/t/811009 page-5#post-6901424)
Thanks for reply and I will make the corrections.
But I am having problems with the art-assets branch. I think it should be even with the main? When I try to pull to update my local, it says I have to commit.
I think itās really cute! Just make sure that the polycount isnāt too high(around 800 or less as a guess) and the texture map isnāt too big(for an item that small perhaps 512x512). Other than that, I like it.
Hey everybody, I am also pretty new to Unity and Blender. I thought I would try and add this Mortar and Pestle to our library of art assets for the pig chef and townsfolk, I double checked the tris and file size, so hopefully all is good there, but if thereās anything else I need to do, let me know! (Iāll submit a PR soon)
Adding some screens below, I didnāt commit any changes to the scene in the last image, just tested for size reference.
@redcurry79 : the cutting board looks really nice, and in terms of polygons: the less, the better!
Personally I prefer the first option in terms of textures, itās clean and it goes very well with the art style! Maybe it could be enriched with some more details, like traces of cuts (in thin black lines?)
Thanks! Iāll play around with additional details (cuts, grease marks, and other signs of wear). Iām not an artist, but Iāll try my best!
I also thought that the festival needs some beer (these townsfolk know how to party!) Hereās a model I made of an antique-style beer keg. Itās currently 1,556 triangles, but I could bring it down if I reduce the polys on the spigot. I havenāt textured it, yet, but if you think the game should have a beer keg, Iāll continue to work on it. Also, please let me know if it fits the art style or how I should modify it to make it fit.
I like the 1st and 3rd one. But 3rd is looking more realistic. 1st is more cartoonish.
2nd is too dark tinted and highly scaled version of 1st (I think).
Testing new graphics for the short bridge. Iām going to start working on the long one, but I want to see the reactions to the short one, so I have something to base it on. Iām happy that I decided to revise the textures.
I like the texture on top of the poles which reminds of annual growth rings. It make me laught though, apparently on this island, they must have tree trunks that conveniently grow quadratic. I wouldnāt mind we keep that as a jokeā¦
Are you planning to make the rope somewhat more round where it goes around the edges?
Not at the moment. I tried beveling the edges before, but it wouldnāt look natural since the poles have very sharp edges.
If we want the ropes to be rounder, I can bevel the poles and the ropes together. My only issue with doing that is the bridge would stand out from some of the structures with hard edges.
But Iāve noticed that even the main characters donāt strictly follow the original style. Should I try adding more shades of brown for the wood and gray for the metal?
I like the overall design of the bridge! Are you planning on adding more details to the model? As it is, it looks a little too perfect. Iād expect to see some chips and bends on the supports and planks. Perhaps some slight rotation on the planks as well, so it looks like itās been worn.
Hereās a quick method on adding details to wood (it happens to be for a similar bridge):
I didnāt add bends/chips to the bridge due to polycount. However, Iāll try playing around with the idea since I want to make rounder ropes while not standing out from the other structures. So Iāll see what I can do.
Super nice model! Just bear in mind weāre removing the black outline . But fine black lines for details can be in the textures for scratches and small marks. And yes, Iād add some more hues and details to the wood and metal. Weāre using the original concepts as a guide but we did add more details to both characters and environments, to make them more visually interesting. You could use the rocks and trees/bushes as a guide, or the protagonistās walking stick.
Itās coming out so nicely! I agree with Smurjoās suggestion, and I think you can go a long way by just beveling the corners of the rectangular section of the pole, so it becomes a rounded rectangle rather than an octagon. An octagon would feel like āwe wanted to make it round but we didnāt have enough polygonsā, but a rounded rectangle looks more like a deliberate style choice. Just my proverbial 2 cents!
Hey @MortyJHin , I tried every way to make a good looking rope texture, but couldnāt. It would be nice for me if you can share your bridge texture, and I will take the rope part from it to use in @arunchahar 's pier.
Thanks in advance.
Sorry for the late reply. That sounds good; Iāll definitely try that. Right now, I want to play with the suggestions from @redcurry79 while working on a good-looking rope.
So I actually hand-painted the ropes myself, especially since almost all of the game assets are handpainted(from what I know of). I used the 3D paint feature in Photoshop since I can use the Layer Styles to add strokes on the wood and add a unique painting style. Iām actually thinking of re-doing it since Iām fixing the style of the bridge. Hereās the rope segment of my bridge texture. Keep in mind that you might have to fix some parts of this segment.