3D art assets

Yes, I will do that.

The rope texture, i felt earlier also that it is odd looking.

I forgot it. But a little bevel will be OK.

They are 6 now. And how could a texture help (as you mentioned)

No, they are textured. A pale brown with some noise and motion blur. You can see it in Texture in Photoshop( https://discussions.unity.com/t/811009 page-5#post-6901424)

Thanks for reply and I will make the corrections.
But I am having problems with the art-assets branch. I think it should be even with the main? When I try to pull to update my local, it says I have to commit.

I think it’s really cute! Just make sure that the polycount isn’t too high(around 800 or less as a guess) and the texture map isn’t too big(for an item that small perhaps 512x512). Other than that, I like it.

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Hey everybody, I am also pretty new to Unity and Blender. I thought I would try and add this Mortar and Pestle to our library of art assets for the pig chef and townsfolk, I double checked the tris and file size, so hopefully all is good there, but if there’s anything else I need to do, let me know! (I’ll submit a PR soon)

Adding some screens below, I didn’t commit any changes to the scene in the last image, just tested for size reference.

6981377--823706--mortarpestle3.png

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Looks good! The inside texture of the mortar looks a bit stretched. I’m not sure if that was intended.

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Thanks! The number of triangles is currently 444. Yes, I think 512x512 will go nicely.

I’ve been playing around with more procedural wood settings. Here are three that could work:
6981722--823784--upload_2021-3-27_19-20-42.png

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Thanks! updated and fixed texture stretch, added screenshot to PR

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Nice, new models! :slight_smile:

@redcurry79 : the cutting board looks really nice, and in terms of polygons: the less, the better!
Personally I prefer the first option in terms of textures, it’s clean and it goes very well with the art style! Maybe it could be enriched with some more details, like traces of cuts (in thin black lines?)

@Alan040 nice, thanks! Will take a look.

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Thanks! I’ll play around with additional details (cuts, grease marks, and other signs of wear). I’m not an artist, but I’ll try my best!

I also thought that the festival needs some beer (these townsfolk know how to party!) Here’s a model I made of an antique-style beer keg. It’s currently 1,556 triangles, but I could bring it down if I reduce the polys on the spigot. I haven’t textured it, yet, but if you think the game should have a beer keg, I’ll continue to work on it. Also, please let me know if it fits the art style or how I should modify it to make it fit.

6983588--824117--upload_2021-3-28_15-55-38.png

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I am modelling a well for the town, to replace the placeholder, textures should take a while.

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I like the 1st and 3rd one. But 3rd is looking more realistic. 1st is more cartoonish.
2nd is too dark tinted and highly scaled version of 1st (I think).

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Testing new graphics for the short bridge. I’m going to start working on the long one, but I want to see the reactions to the short one, so I have something to base it on. I’m happy that I decided to revise the textures.



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6986732--824837--TreesGrowingQuadratic.PNG

I like the texture on top of the poles which reminds of annual growth rings. It make me laught though, apparently on this island, they must have tree trunks that conveniently grow quadratic. I wouldn’t mind we keep that as a joke…

Are you planning to make the rope somewhat more round where it goes around the edges?

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Not at the moment. I tried beveling the edges before, but it wouldn’t look natural since the poles have very sharp edges.
If we want the ropes to be rounder, I can bevel the poles and the ropes together. My only issue with doing that is the bridge would stand out from some of the structures with hard edges.

Here are some attempts:
Rope Beveled
6986906--824891--2.JPG

Pole and Rope Beveled
6986906--824894--a.JPG

However, I’m always down for suggestions

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I tried texturing the beer keg by following the style of the original artwork: few solid colors and black detail lines. Here’s the result:

But I’ve noticed that even the main characters don’t strictly follow the original style. Should I try adding more shades of brown for the wood and gray for the metal?

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I like the overall design of the bridge! Are you planning on adding more details to the model? As it is, it looks a little too perfect. I’d expect to see some chips and bends on the supports and planks. Perhaps some slight rotation on the planks as well, so it looks like it’s been worn.

Here’s a quick method on adding details to wood (it happens to be for a similar bridge):

https://www.youtube.com/watch?v=6kGvQAeHB0o

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Lol, it is pretty similar to my bridge.

I didn’t add bends/chips to the bridge due to polycount. However, I’ll try playing around with the idea since I want to make rounder ropes while not standing out from the other structures. So I’ll see what I can do.

6988076--825059--c.JPG

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Wow, really nice stuff everyone!

Super nice model! Just bear in mind we’re removing the black outline . But fine black lines for details can be in the textures for scratches and small marks. And yes, I’d add some more hues and details to the wood and metal. We’re using the original concepts as a guide but we did add more details to both characters and environments, to make them more visually interesting. You could use the rocks and trees/bushes as a guide, or the protagonist’s walking stick.

It’s coming out so nicely! I agree with Smurjo’s suggestion, and I think you can go a long way by just beveling the corners of the rectangular section of the pole, so it becomes a rounded rectangle rather than an octagon. An octagon would feel like ā€œwe wanted to make it round but we didn’t have enough polygonsā€, but a rounded rectangle looks more like a deliberate style choice. Just my proverbial 2 cents!

Super cute! No problem, we have time!

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Here is the reworked Pier:

  • Added 8 edges to the Posts
  • Reworked the Rope, but not finished yet
  • Beveled the Planks and vertical beams

6990326--825461--improved1.jpg
6990326--825464--improved2.jpg
6990326--825467--improved3.jpg

So should I add more edges to the Posts, if required?

Hey @MortyJHin , I tried every way to make a good looking rope texture, but couldn’t. It would be nice for me if you can share your bridge texture, and I will take the rope part from it to use in @arunchahar 's pier.
Thanks in advance.

Sorry for the late reply. That sounds good; I’ll definitely try that. Right now, I want to play with the suggestions from @redcurry79 while working on a good-looking rope.

So I actually hand-painted the ropes myself, especially since almost all of the game assets are handpainted(from what I know of). I used the 3D paint feature in Photoshop since I can use the Layer Styles to add strokes on the wood and add a unique painting style. I’m actually thinking of re-doing it since I’m fixing the style of the bridge. Here’s the rope segment of my bridge texture. Keep in mind that you might have to fix some parts of this segment.

6999665--827123--Capture.JPG

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