3D art assets

Thanks very much, I will try it and will post a screenshot.

What is that 3D paint. I did not know about it. How it is done?

I mean you can hand paint stuff in Blender(which I recommend), but the feature I’m talking about is where you can paint directly on a 3D model in Photoshop. All you have to do is get an obj of the model(FBX don’t work), drag it, and then it will give you some options. Unless you need some specific, you can press okay without changing anything. Again, Blender works fine and even performs better than what I am using, because it lags on some computers(based on personal experience).

Thanks. I added more details to the texture. Here’s the result (without the black outline):

7005836--828377--upload_2021-4-4_17-35-41.png

Let me know how else I can improve it, or if it looks good I can do a pull request.

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I decided to go with a hand-painted approach (rather than procedural textures). I also added cut marks and other signs of wear. What do you think?

7005965--828428--upload_2021-4-4_19-14-57.png

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So I decided to remodel the planks and the rope, which turned out to be a good idea. The polycount is still pretty solid, and I’m happy with all the suggestions that everyone gave me. Besides the video for ideas on the bridge, I also added some nails on the wood. If there are any other suggestions, I am all ears :smile:. If there is none, I will fix a couple of things to make it usable(making it a prefab and such). I might also work on the long bridge and possibly another town structure that I have been planning for. Do we still want it to be a longer version of the small one, or do we want it to be a hanging bridge?

[Edited] I just realized that the ropes are not aligned, and the photo does not show the beams being a bit crooked. Something I’ll fix before any adjustments or sending a PR.

7006253--828470--Capture.JPG

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Here’s the Pier:
Note: I am still on 2019 LTS (and will download 2020 LTS on the 8th April release) But the pier is here.


And the blue circles, is this intended for the Water shader, or fixed in the current update which do not have yet?

And finally this talk:

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I just finish texturing the well and one post and latern for extra! festival! spirit! Is there anything else need for the town?

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These are some of the textures and atlas I have been using, they were made by me if someone wants to use them.





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Wow, thanks everyone, these are really, really great!

Please always test the objects without lines, as in any case we are removing them. I have some exciting news related to the art style, will post soon!

Harsh, I feel like the pier still needs some work on the texturing. Some feedback:

  • The planks on the top clearly show a lot of repetition
  • Their texture is also a bit off style with some other wood textures found in the game. Try to make something that looks like other wood we already have?
  • Why are the two types of planks showing different wood textures and colours? I imagine for a structure like this, everything would be made from the same wood quality
  • The poles have no texture
  • The ropes also need some work. Right now it just feels like they have some stripes painted on. I imagine you want to emulate the strands that compose a rope, in that case you need some work on the lighting, you need to make them ā€œfeel 3Dā€

Firstly, Thanks for Feedback.

All the Planks UVs are on the Same Texture, show I introduce a variety of plank textures, or something like rotating the UVs.

I tried to make them look real, but I almost forgot about the game style. I will try to use the textures of wood by @laczkly.

The bottom wood I thought would a kind of rotten because of water, therefore darker in color. But if this is not desirable, I will make them identical.

Noted. I will add a Texture on them too.

I also believe but cannot figure out what to do. I just used the textures by @MortyJHin .

Also, when the project will end. Because my Final exams are going to start around starting may, and will end around mid-june. So therefore I will be busy and will not give any time in here. So I want to finish this pier till 25th April.

Here’s a possible model I created for a simple bridge. As described in the Bridge card, ā€œwith no railings, more improvised, for the heart of the forestā€:

If this is more or less what we’re looking for, I can start texturing.

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I think it’s cool so far. I would suggest making the poles more organic(like cut down trees), and the plank that is falling off the bridge should be different, so the player doesn’t need to jump over it. However, if the point was for them to jump over it, that’s fine to keep on. Otherwise, nice work!

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Thanks. Yes, I was going to make the poles look more organic in the texture, but I can probably do so with the model, too, hopefully without adding too many triangles. Good point about the player possibly needing to jump over the falling plank (although the collider could simply ignore it and pretend there’s a plank there). It’s easy to change later, so I think I’ll leave it for now and if it doesn’t work well with our gameplay I can fix it.

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Hello @cirocontinisio , here is what I tried to made with @laczkly textures.



Harsh-099 Is it possible you have problem with the texture coordinates on the sides of the boards? If you are using those textures it isn’t expected for the sides of the boards to be a single color unless their corners are at the same texture coordinates.

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If you are talking about the light brown sides of planks and top of the posts, then I am trying to achive this look on the sides of the planks, the beams and on the top of the posts.

https://www.google.com/imgres?imgurl=https%3A%2F%2Fpreviews.123rf.com%2Fimages%2Fmoxumbic%2Fmoxumbic1712%2Fmoxumbic171201456%2F92147116-pile-of-wood-plank-side-view-at-thailand.jpg&imgrefurl=https%3A%2F%2Fwww.123rf.com%2Fphoto_92147116_pile-of-wood-plank-side-view-at-thailand.html&tbnid=U6ouLlfWmNCzgM&vet=1&docid=Mm4pe47jUpDGZM&w=1300&h=975&source=sh%2Fx%2Fim

It is like the plank is cut out from a tree, and trees’ inner side is textured like a light brown with some noise.

Anyways, should I make it without light brown noise and give the sides the same wood texture as the tops? But If I do this, nearly the whole pier would look like it is painted with just one texture. But this light brown noise provides a varied look.

I’d make the color of those light brown sides a bit darker to give it some worn look - assuming that the pier hasn’t been freshly built just yesterday.

References:

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It has improved quite a lot, but still has quite a few things that need to be fixed.
Like the other mentioned, the fact that the planks sides is a completely different color is a bit weird. After all, planks like those are the same material on all sides, since they are made from the inside of a trunk. So there’s no bark (the tree’s skin) on the top.

In any case it would be ok if they were a different colour, if they displayed anything. But they just have some sort of noise? Same for the poles.

Also one thing I want to mention looking at your texture layout: there’s a lot of wasted space and duplication. When you have two elements using the same piece of a texture, just move the UVs of those polygons and overlap them, don’t duplicate the pixels on the texture.
Also keep an eye out: when something is big in the polygons or very visible, it should be big on the texture. For instance the poles’ tops seem a bit too big to me in this layoyut.

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I think it’s pretty nice, really cool shape.
I’d implement some of the suggestions from @MortyJHin too, especially the one about the broken plank: since it’s not just decoration, it might make the player think they have to jump to overcome the gap. If we do want to go that route, I would suggest making the gap wider. But then it would be nice to have a non-broken version too, in case.

Thanks. I got rid of the falling plank. I also hand-painted the texture. It came out less cartoony than I wanted, but it may still work. What do you think? I can try again if we want less shading.

7028371--832777--upload_2021-4-11_23-52-5.png

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