3D art assets

So, It means to remove that light brown noise completely from the texture?

Understood, I will remove the duplication and make the plank texture bigger.

Thanks for this tip, I will take care of this.

I will come back again with the changes.
Thanks

Thanks for references. I will study them.

I do agree it looks very realistic compared to other assets. It’s really good though!
I don’t necessarily know how to fix it. I think, maybe removing (or lessening) some of those big gradients (the stains and shadowing on the wood). And maybe hand painting some shines, but… I do see some already, so I’m not sure about this.

Have you tried putting it in-engine with the shader we use? (Toon.shadergraph). It might look completely different.

I think the way it is now it’s almost as big as a pixel on screen, maybe it could be made bigger? I understand you want to simulate the rough side of a wood plank that has been sawed, but when the noise is too small (or… noisy) then it looks fake. Real wood would still have some wood patterns and circles, broken by the strings and bumps created by a rough cut. Look at this one: https://www.markslumber.us//uploads/circle_sawn_lumber.JPG

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Okay, I fixed the model, and I did a little more texturing on the wood to match the wood texture that @laczkyl made. I’m pleased with the short bridge so far, and I’ll start fixing/retexturing the long one(I might remodel it to fit with the short one).

7030975--833098--ShortBridge.JPG7030975--833104--ShortBridge2.JPG

While I was doing that, I started working on a block-out statue based on @arunchahar concept art. My focus is on the bridge and some of the accessories that I made on the accessories forum, but if we are down to have a statue, I can continue working on it. If you want a different pose, I am down for suggestions before I start lowering the polygons. I already lowered the model’s poly count as a test so I can adjust things later.

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I think it makes sense to have a statue in a town, but I’m not sure about it being the ā€œlegendary chefā€ since he’s still alive. I imagine statues being for ancestors of great importance, perhaps for the chef’s great grandfather or something.

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That’s a very good point. Maybe I’ll add a bigger beard with a moustache. Or I can add an eyeglass.

Thanks! Here’s what it looks like in Unity with the Toon shader:

7031299--833155--upload_2021-4-12_14-36-25.jpg

I had to give it a slight brownish tint in the shader because for some reason it looked grayish with the default white tint. Anyway, I’ll try some of your suggestions to better match the current artistic style.

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I want to marry that bridge. Beautiful work.

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lol thank you!

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It’s a fun idea. I agree it doesn’t make sense that the statue represents the current chef. Personally, I’d do a few things:

  • Put back the other missing ear. So it’s just a generic inhabitant from the island and is not identified as the current resident chef
  • Probably remove some of the finer details, you imagine they would have a hard time putting that into a statue (like the necklace)
  • Make thicker some of the thin surfaces, like the cloth.
  • In general, make everything a bit coarse and with unrefined details. I don’t know if you imagine it in stone or wood, but I guess they’d have only simple instruments and wouldn’t smooth it out like you’d see in a Greek or classical statue. Making it a bit rough would give it more character, I feel.
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Okay, I can try doing that. I’m going to do some research before I dive into it. I was thinking of doing a stone statue, but do you prefer a different material?

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I think stone is a good choice. Again I must protest that with primitive tools you only make primitive art. There are fine examples of stone carvings all over the world that were made primitive tools, also the Greek had nothing else. Basically you can shape a softer stone by hitting it with a harder stone and you can smooth it by grinding it with sand. If you don’t have a sharp knife it might be easier to artfully shape stone than to carve wood.

It would take patience and practice. So if we do the statue I wouldn’t expect it to be the first and only stone carving the town folk have ever done. We might first find some petroglyphs, mere engravings into stone, developing into bas-relief and high relief and statues later. For example like found in Gƶbekli Tepe.

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Fair enough. Maybe it doesn’t need to be that rough. I do think though that making it too perfect would make it look a bit weird. Maybe just removing the very tiny detail of the neck lace and giving it a good texture should do the trick.
After all, this would be a statue living in the exteriors, so exposed to weather (though it might be relatively recent of course).

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Maybe making it look too realistic is weird. The townfolk would have their own ideas of beauty and possibly modify the real person’s geometry according to their idea of beauty. If for example they consider a round belly beautiful they would give the statue a very round belly, if they are especially into the large ears, they would make the statue’s ears extra large etc. They would certainly also carve the necklace - possibly even extra large - if is important to them (and not if it is not) e.g. if the necklace is some sign of power that only certain people are allowed to wear.

I also like how the guy is posing somewhat. Like war lords have carvings made that show them with their weapons and/or victorious over their enemies. Maybe our guy - presumably being a great cook - could be posing with a frying pan or a special dish or something…

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I’m happy about the discussion for the statue so far. It will help me narrow the design down, making it easier for me to know what the finished product should be. It will take a while since I want to finish the bridges, but I’ll get it done.

That sounds like a good idea. I’ll post the posed block-outs, and then people can choose which one would be good and probably suggest better poses. Most likely, I will reuse the pan/food assets that are already in the project(maybe the good food that the player has to make to win the game).

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Hello Everyone, I tried my best to do this but could not succeed. I request anyone here to make the wood cuts and patterns and rings for the sides of the planks of the pier. Someone please make it and upload here so I can use it.
Thanks.

@Harsh-NJ I think you can achieve this with laszkyl’s textures and clever UV coordinates. As Ciro said the texture on the long vertical side can be the same as on the horizontal side. On the short vertical side there would be annual rings - but since the planks are only a small part of the tree trunk, it would only be a small part with sections of 2 or 3 rings required. So you take a part of the texture with straight stripes, make the UV bigger so that the stripes appear smaller and bend the UV around slightly in a circle. Like this:

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This means the sides will have the same texture as the top and what you said here

This will create more tris. Subdividing each 4 sides of 9 planks would result in 36 x 2 = 72 new tris.

So, is it worth doable?

I repainted the simple bridge to look more cartoony. What do you guys think?

Here it is in Unity:

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Oh man! The bridge was already amazing before, but you made the bridge even better! Awesome work man!

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