So, It means to remove that light brown noise completely from the texture?
Understood, I will remove the duplication and make the plank texture bigger.
Thanks for this tip, I will take care of this.
I will come back again with the changes.
Thanks
So, It means to remove that light brown noise completely from the texture?
Understood, I will remove the duplication and make the plank texture bigger.
Thanks for this tip, I will take care of this.
I will come back again with the changes.
Thanks
Thanks for references. I will study them.
I do agree it looks very realistic compared to other assets. Itās really good though!
I donāt necessarily know how to fix it. I think, maybe removing (or lessening) some of those big gradients (the stains and shadowing on the wood). And maybe hand painting some shines, but⦠I do see some already, so Iām not sure about this.
Have you tried putting it in-engine with the shader we use? (Toon.shadergraph). It might look completely different.
I think the way it is now itās almost as big as a pixel on screen, maybe it could be made bigger? I understand you want to simulate the rough side of a wood plank that has been sawed, but when the noise is too small (or⦠noisy) then it looks fake. Real wood would still have some wood patterns and circles, broken by the strings and bumps created by a rough cut. Look at this one: https://www.markslumber.us//uploads/circle_sawn_lumber.JPG
Okay, I fixed the model, and I did a little more texturing on the wood to match the wood texture that @laczkyl made. Iām pleased with the short bridge so far, and Iāll start fixing/retexturing the long one(I might remodel it to fit with the short one).


While I was doing that, I started working on a block-out statue based on @arunchahar concept art. My focus is on the bridge and some of the accessories that I made on the accessories forum, but if we are down to have a statue, I can continue working on it. If you want a different pose, I am down for suggestions before I start lowering the polygons. I already lowered the modelās poly count as a test so I can adjust things later.
I think it makes sense to have a statue in a town, but Iām not sure about it being the ālegendary chefā since heās still alive. I imagine statues being for ancestors of great importance, perhaps for the chefās great grandfather or something.
Thatās a very good point. Maybe Iāll add a bigger beard with a moustache. Or I can add an eyeglass.
Thanks! Hereās what it looks like in Unity with the Toon shader:

I had to give it a slight brownish tint in the shader because for some reason it looked grayish with the default white tint. Anyway, Iāll try some of your suggestions to better match the current artistic style.
I want to marry that bridge. Beautiful work.
lol thank you!
Itās a fun idea. I agree it doesnāt make sense that the statue represents the current chef. Personally, Iād do a few things:
Okay, I can try doing that. Iām going to do some research before I dive into it. I was thinking of doing a stone statue, but do you prefer a different material?
I think stone is a good choice. Again I must protest that with primitive tools you only make primitive art. There are fine examples of stone carvings all over the world that were made primitive tools, also the Greek had nothing else. Basically you can shape a softer stone by hitting it with a harder stone and you can smooth it by grinding it with sand. If you donāt have a sharp knife it might be easier to artfully shape stone than to carve wood.
It would take patience and practice. So if we do the statue I wouldnāt expect it to be the first and only stone carving the town folk have ever done. We might first find some petroglyphs, mere engravings into stone, developing into bas-relief and high relief and statues later. For example like found in Gƶbekli Tepe.
Fair enough. Maybe it doesnāt need to be that rough. I do think though that making it too perfect would make it look a bit weird. Maybe just removing the very tiny detail of the neck lace and giving it a good texture should do the trick.
After all, this would be a statue living in the exteriors, so exposed to weather (though it might be relatively recent of course).
Maybe making it look too realistic is weird. The townfolk would have their own ideas of beauty and possibly modify the real personās geometry according to their idea of beauty. If for example they consider a round belly beautiful they would give the statue a very round belly, if they are especially into the large ears, they would make the statueās ears extra large etc. They would certainly also carve the necklace - possibly even extra large - if is important to them (and not if it is not) e.g. if the necklace is some sign of power that only certain people are allowed to wear.
I also like how the guy is posing somewhat. Like war lords have carvings made that show them with their weapons and/or victorious over their enemies. Maybe our guy - presumably being a great cook - could be posing with a frying pan or a special dish or somethingā¦
Iām happy about the discussion for the statue so far. It will help me narrow the design down, making it easier for me to know what the finished product should be. It will take a while since I want to finish the bridges, but Iāll get it done.
That sounds like a good idea. Iāll post the posed block-outs, and then people can choose which one would be good and probably suggest better poses. Most likely, I will reuse the pan/food assets that are already in the project(maybe the good food that the player has to make to win the game).
Hello Everyone, I tried my best to do this but could not succeed. I request anyone here to make the wood cuts and patterns and rings for the sides of the planks of the pier. Someone please make it and upload here so I can use it.
Thanks.
@Harsh-NJ I think you can achieve this with laszkylās textures and clever UV coordinates. As Ciro said the texture on the long vertical side can be the same as on the horizontal side. On the short vertical side there would be annual rings - but since the planks are only a small part of the tree trunk, it would only be a small part with sections of 2 or 3 rings required. So you take a part of the texture with straight stripes, make the UV bigger so that the stripes appear smaller and bend the UV around slightly in a circle. Like this:
This means the sides will have the same texture as the top and what you said here
This will create more tris. Subdividing each 4 sides of 9 planks would result in 36 x 2 = 72 new tris.
So, is it worth doable?
Oh man! The bridge was already amazing before, but you made the bridge even better! Awesome work man!