Adding a "volume" to add bloom effect

Hello,

I created a cube, with a blue color, I added a “volume” to the scene, and the bloom effect works fine.

Then I create a second cube, red, and the bloom on the red cube does not work.

Would you know why?

Thanks

why is intensity set to 1?

Set threshold to 1 and intensity to 1 in bloom.

The blue object likely has some ridiculous HDR color value.

Thanks sacb0y, I removed everything and tried again with this tutorial :
https://www.youtube.com/watch?v=ZSKkhPrTtf4

It does not work…

I added a Layer to the empty “PP” gameobject with the volume component, I added the name in the Layer box in the Main Camera’s component, I set the “emission” to true, …

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You are using URP, you don’t need “Post Process layer”.

You need the camera to have post processing enabled, and the correct layers enabled in culling mask.

URP has post processing built in you don’t need an additional package.

If you’re using URP that video is incorrect.

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This video should cover things

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