After Editor upgrade: error CS0115: 'Something.Execute(...)': no suitable method found to override

So I was using the editor version 6000.2.10f1, which got some issues, so I decided to upgrade my unity editor to a newer version: 6000.5.5f1.

Now I got thoose errors:

.OnCameraSetup(CommandBuffer, ref RenderingData)‘: no suitable method found to override
.Execute(ScriptableRenderContext, ref RenderingData)’: no suitable method found to override

This is some part of the code:

    #if UNITY_6000_0_OR_NEWER
        [Obsolete]
    #endif
        public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
        {
            Camera camera = renderingData.cameraData.camera;
            Light mainLight = GetMainLight(renderingData.lightData);

            if (mainLight != null)
            {
                float3 sunAttenuation = EvaluateSunColorAttenuation(float3(camera.transform.position) - visualEnvironment.GetPlanetCenterRadius(camera.transform.position).xyz, -mainLight.transform.forward);

                Color color = mainLight.color.linear * (mainLight.useColorTemperature ? Mathf.CorrelatedColorTemperatureToRGB(mainLight.colorTemperature) : Color.white);
                mainLightColor = float3(color.r, color.g, color.b) * mainLight.intensity * sunAttenuation;

            #if URP_PHYSICAL_LIGHT
                bool isPhysicalLight = mainLight.GetComponent<AdditionalLightData>() != null;

                mainLightColor = isPhysicalLight ? mainLightColor * rcp(PI) : mainLightColor;
            #endif
            }

            UpdateMaterialProperties(mainLight, camera, material);
            lutMaterial.CopyPropertiesFromMaterial(material);

            if (mainLight != null && visualEnvironment.skyAmbientMode.value == VisualEnvironment.SkyAmbientMode.Dynamic)
            {
                ambientProbe = UpdateAmbientProbe(ambientProbe, mainLight.transform.forward, mainLightColor);
                RenderSettings.ambientProbe = ambientProbe;
            }
        }

I’ve tried to fix it for several days now.
I even tried it with chatgpt, it removed all errors but I think it just disabled all fuctions because the sky got black as you can see here:


So if anybody has an idea how to fix it, I would really appreciate it! Thanks.

Check if there’s an update for this and other packages available. Inform the publisher if not. For the time being you can disable that asset or try Unity 6.3 but consider that downgrading is unsupported, so it’s best done from the original 6.2 project as an upgrade.

this seems to have last been seen in unity 2022/2023
last mention i found was Struct CameraData | Universal RP | 15.0.7

Looking at the error

the package hasnt been updated in a long time, as you know because youve commented on an issue for it stating in july that it doesnt work for unity 6, so might suggest the project has been abandoned

Yes, Im aware of that! but there has to be a way of fixing it right?

Btw, here is the package: GitHub - jiaozi158/UnityPhysicallyBasedSkyURP: Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline). · GitHub

Its not an area i have dabbled in. fixable? quite likely. C uld I fix it? I dont have the need to learn the necessary. If you need to fix it, the documentation is available to try.

Well I tried the 6.3 LTS version, works perfectly fine with that one!

OK, thats great, but doesnt entirely match their documentation, but, it does sound like you should be planning to either fix, or move to a new product..