Android build shows only grey screen

I have had successful builds and ran them on BlueStacks with no major issues. I installed the same build onto a nvidia shield but the app only shows a grey screen even before the Unity splash screen. My only guess as to why this is, is because the apk is ~700MB I know this is large for an apk (it’s an early build for a mobile port from PC). Any assistance would be appreciated.

Thanks.

Have you checked the player logs or adb logcat output?

Sam

1 Like

I checked out the logs and it seems the game is in fact running but is unable to render. There also seems to be alot of shader errors. I will put a snippet of the log hopefully I won’t have to fix all of these shader issues. Though I do assume the real issue is the shader compilation failing because “error C5013: profile does not support “for” statements and “for” could not be unrolled.” But I really am unsure what to do about this.

LOG SNIPPET:

08-06 15:48:39.869 9373 9416 D Unity : WARNING: Shader

08-06 15:48:39.869 9373 9416 D Unity : Unsupported: ‘Hidden/Nature/Tree Creator Leaves Rendertex’ - Pass ‘’ has no vertex shader

08-06 15:48:40.634 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.634 9373 9416 D Unity : Unsupported: ‘Hidden/Nature/Tree Creator Bark Rendertex’ - Pass ‘’ has no vertex shader

08-06 15:48:40.718 9373 9469 D Unity : -------- Shader compilation failed

08-06 15:48:40.718 9373 9469 D Unity : #version 100

08-06 15:48:40.718 9373 9469 D Unity : #extension GL_EXT_shader_texture_lod : enable

08-06 15:48:40.718 9373 9469 D Unity : precision mediump float;

08-06 15:48:40.718 9373 9469 D Unity : lowp vec4 impl_low_texture2DLodEXT(lowp sampler2D sampler, highp vec2 coord, mediump float lod)

08-06 15:48:40.718 9373 9469 D Unity : {

08-06 15:48:40.718 9373 9469 D Unity : #if defined(GL_EXT_shader_texture_lod)

08-06 15:48:40.718 9373 9469 D Unity : return texture2DLodEXT(sampler, coord, lod);

08-06 15:48:40.718 9373 9469 D Unity : #else

08-06 15:48:40.718 9373 9469 D Unity : return texture2D(sampler, coord, lod);

08-06 15:48:40.718 9373 9469 D Unity : #endif

08-06 15:48:40.718 9373 9469 D Unity : }

08-06 15:48:40.718 9373 9469 D Unity : uniform highp float _MaxRadiusOrKInPaper;

08-06 15:48:40.718 9373 9469 D Unity : uniform sampler2D _MainTex;

08-06 15:48:40.718 9373 9469 D Unity : uniform highp vec4 _MainTex_TexelSize;

08-06 15:48:40.718 9373 9469 D Unity : varying highp vec2 xlv_TEXCOORD0;

08-06 15:48:40.718 9373 9469 D Unity : void main ()

08-06 15:48:40.718 9373 9469 D Unity : {

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 uvScale_2;

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 baseUv_3;

08-06 15:48:40.718 9373 9469 D Unity : highp vec2 maxvel_4;

08-06 15:48:40.718 9373 9469 D Unity : maxvel_4 = vec2(0.0, 0.0);

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 tmpvar_5;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_5.zw = vec2(0.0, 0.0);

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_5.xy = (xlv_TEXCOORD0 - (_MainTex_TexelSize.xy * (_MaxRadiusOrKInPaper * 0.5)));

08-06 15:48:40.718 9373 9469 D Unity : baseUv_3 = tmpvar_5;

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 tmpvar_6;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_6.zw = vec2(0.0, 0.0);

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_6.xy = _MainTex_TexelSize.xy;

08-06 15:48:40.718 9373 9469 D Unity : uvScale_2 = tmpvar_6;

08-06 15:48:40.718 9373 9469 D Unity : for (highp int l_1 = 0; l_1 < int(_MaxRadiusOrKInPaper); l_1++) {

08-06 15:48:40.718 9373 9469 D Unity : for (highp int k_7 = 0; k_7 < int(_MaxRadiusOrKInPaper); k_7++) {

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 tmpvar_8;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_8.zw = vec2(0.0, 0.0);

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_8.x = float(l_1);

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_8.y = float(k_7);

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 coord_9;

08-06 15:48:40.718 9373 9469 D Unity : coord_9 = (baseUv_3 + (tmpvar_8 * uvScale_2));

08-06 15:48:40.718 9373 9469 D Unity : lowp vec4 tmpvar_10;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_10 = impl_low_texture2DLodEXT (_MainTex, coord_9.xy, coord_9.w);

08-06 15:48:40.718 9373 9469 D Unity : highp vec2 b_11;

08-06 15:48:40.718 9373 9469 D Unity : b_11 = tmpvar_10.xy;

08-06 15:48:40.718 9373 9469 D Unity : highp float tmpvar_12;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_12 = dot (maxvel_4, maxvel_4);

08-06 15:48:40.718 9373 9469 D Unity : highp float tmpvar_13;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_13 = dot (b_11, b_11);

08-06 15:48:40.718 9373 9469 D Unity : highp vec2 tmpvar_14;

08-06 15:48:40.718 9373 9469 D Unity : if ((tmpvar_12 > tmpvar_13)) {

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_14 = maxvel_4;

08-06 15:48:40.718 9373 9469 D Unity : } else {

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_14 = b_11;

08-06 15:48:40.718 9373 9469 D Unity : };

08-06 15:48:40.718 9373 9469 D Unity : maxvel_4 = tmpvar_14;

08-06 15:48:40.718 9373 9469 D Unity : };

08-06 15:48:40.718 9373 9469 D Unity : };

08-06 15:48:40.718 9373 9469 D Unity : highp vec4 tmpvar_15;

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_15.zw = vec2(0.0, 1.0);

08-06 15:48:40.718 9373 9469 D Unity : tmpvar_15.xy = maxvel_4;

08-06 15:48:40.718 9373 9469 D Unity : gl_FragData[0] = tmpvar_15;

08-06 15:48:40.718 9373 9469 D Unity : }

08-06 15:48:40.718 9373 9469 D Unity : -------- failed compiling:

08-06 15:48:40.718 9373 9469 D Unity : fragment evaluation shader

08-06 15:48:40.718 9373 9469 D Unity : (5) : warning C7508: extension EXT_shader_texture_lod not supported

08-06 15:48:40.718 9373 9469 D Unity : (33) : error C5013: profile does not support “for” statements and “for” could not be unrolled.

08-06 15:48:40.718 9373 9469 D Unity : (34) : error C5013: profile does not support “for” statements and “for” could not be unrolled.

08-06 15:48:40.718 9373 9469 D Unity : 61 lines, 1 warnings, 2 errors.

08-06 15:48:40.718 9373 9469 D Unity :

08-06 15:48:40.718 9373 9469 D Unity : Note: Creation of internal variant of shader ‘Hidden/CameraMotionBlur’ failed.

08-06 15:48:40.976 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.976 9373 9416 D Unity : Unsupported: ‘Hidden/CameraMotionBlur’ - Pass ‘’ has no vertex shader

08-06 15:48:40.976 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.976 9373 9416 D Unity : Unsupported: ‘Hidden/CameraMotionBlur’ - Setting to default shader.

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - Pass ‘DEFERRED’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - Pass ‘Meta’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - All passes removed

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Standard’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Standard’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Standard’ - Pass ‘DEFERRED’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Standard’ - Pass ‘Meta’ has no vertex shader

08-06 15:48:40.996 9373 9416 D Unity : WARNING: Shader

08-06 15:48:40.996 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Standard’ - All passes removed

08-06 15:48:41.527 9373 9416 D Unity : Shader is not supported: GPU does not support min/max blending

08-06 15:48:41.527 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.527 9373 9416 D Unity : Unsupported: ‘Hidden/BlendForBloom’ - Setting to default shader.

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - Pass ‘PREPASS’ has no vertex shader

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - Pass ‘PREPASS’ has no vertex shader

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - Pass ‘DEFERRED’ has no vertex shader

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - Pass ‘Meta’ has no vertex shader

08-06 15:48:41.617 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.617 9373 9416 D Unity : Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - All passes removed

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - Pass ‘PREPASS’ has no vertex shader

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - Pass ‘PREPASS’ has no vertex shader

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - Pass ‘DEFERRED’ has no vertex shader

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - Pass ‘Meta’ has no vertex shader

08-06 15:48:41.618 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.618 9373 9416 D Unity : Unsupported: ‘Nature/Terrain/Specular’ - All passes removed

08-06 15:48:41.646 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.646 9373 9416 D Unity : Unsupported: ‘Hidden/Dof/DX11Dof’ - Pass ‘’ has no vertex shader

08-06 15:48:41.646 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.646 9373 9416 D Unity : Unsupported: ‘Hidden/Dof/DX11Dof’ - Setting to default shader.

08-06 15:48:41.646 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.646 9373 9416 D Unity : Unsupported: ‘Hidden/CameraMotionBlurDX11’ - Pass ‘’ has no vertex shader

08-06 15:48:41.646 9373 9416 D Unity : WARNING: Shader

08-06 15:48:41.646 9373 9416 D Unity : Unsupported: ‘Hidden/CameraMotionBlurDX11’ - Setting to default shader.

08-06 15:48:42.892 9373 9416 D Unity : Shader is not supported: GPU does not support min/max blending

08-06 15:48:42.893 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.893 9373 9416 D Unity : Unsupported: ‘Hidden/Dof/DepthOfFieldHdr’ - Setting to default shader.

08-06 15:48:42.904 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.904 9373 9416 D Unity : Unsupported: ‘Hidden/MicroSpat/AddPass’ - Pass ‘FORWARD’ has no vertex shader

08-06 15:48:42.904 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.904 9373 9416 D Unity : Unsupported: ‘Hidden/MicroSpat/AddPass’ - Pass ‘PREPASS’ has no vertex shader

08-06 15:48:42.904 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.904 9373 9416 D Unity : Unsupported: ‘Hidden/MicroSpat/AddPass’ - Pass ‘PREPASS’ has no vertex shader

08-06 15:48:42.904 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.904 9373 9416 D Unity : Unsupported: ‘Hidden/MicroSpat/AddPass’ - Pass ‘DEFERRED’ has no vertex shader

08-06 15:48:42.904 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.904 9373 9416 D Unity : Unsupported: ‘Hidden/MicroSpat/AddPass’ - All passes removed

08-06 15:48:42.904 9373 9416 D Unity : ERROR: Shader

08-06 15:48:42.904 9373 9416 D Unity : Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

08-06 15:48:42.904 9373 9416 D Unity : WARNING: Shader

08-06 15:48:42.904 9373 9416 D Unity : Unsupported: ‘Hidden/MicroSpat/AddPass’ - Setting to default shader.

08-06 15:48:43.167 9373 9416 W Unity : The tree Tree6A must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.167 9373 9416 W Unity :

08-06 15:48:43.167 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.167 9373 9416 W Unity :

08-06 15:48:43.167 9373 9416 W Unity : The tree Tree6A must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.167 9373 9416 W Unity :

08-06 15:48:43.167 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.167 9373 9416 W Unity :

08-06 15:48:43.167 9373 9416 W Unity : The tree Tree6B must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.167 9373 9416 W Unity :

08-06 15:48:43.167 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.167 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : The tree Tree6B must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : The tree Tree7 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : The tree Tree8 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : The tree Tree8 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.168 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.168 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : The tree Tree6A must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : The tree Tree6A must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : The tree Tree6B must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : The tree Tree6B must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : The tree Tree7 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.217 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.217 9373 9416 W Unity :

08-06 15:48:43.218 9373 9416 W Unity : The tree Tree8 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.218 9373 9416 W Unity :

08-06 15:48:43.218 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.218 9373 9416 W Unity :

08-06 15:48:43.218 9373 9416 W Unity : The tree Tree8 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

08-06 15:48:43.218 9373 9416 W Unity :

08-06 15:48:43.218 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Modules/Terrain/Public/TreeDatabase.cpp Line: 145)

08-06 15:48:43.218 9373 9416 W Unity :

08-06 15:48:43.643 9373 9416 D Unity : UnloadTime: 14.634000 ms

08-06 15:48:43.760 9373 9416 D Unity : UUID: 832abe7c5bf95d65 => 9f7d871081e4646c22ceb727c605e3f8

08-06 15:48:44.094 9373 9416 I Unity : Instantiating a new overseer

08-06 15:48:44.094 9373 9416 I Unity :

08-06 15:48:44.094 9373 9416 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

08-06 15:48:44.094 9373 9416 I Unity :

08-06 15:48:44.378 9373 9416 I Unity : ATTEMPTING TO FIND ONLINE MULTIPLAYER CONTROLLER USING SLOW FUNCTION

08-06 15:48:44.378 9373 9416 I Unity :

08-06 15:48:44.378 9373 9416 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

08-06 15:48:44.378 9373 9416 I Unity :

08-06 15:48:44.436 9373 9416 I Unity : Logged local user in successfully.

08-06 15:48:44.436 9373 9416 W Unity : 0 - 0 - Unable to load achievements through the social service.

08-06 15:48:44.436 9373 9416 W Unity :

08-06 15:48:44.436 9373 9416 W Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

08-06 15:48:44.436 9373 9416 W Unity :

08-06 15:48:44.446 9373 9416 I Unity : System Info

08-06 15:48:44.446 9373 9416 I Unity : Current Time (UTC): 08/06/2018 20:48:44

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : JIT not supported

08-06 15:48:44.446 9373 9416 I Unity : Supported Render Texture Format ARGB32: True

08-06 15:48:44.446 9373 9416 I Unity : Supported Render Texture Format ARGB4444: True

08-06 15:48:44.446 9373 9416 I Unity : Supported Render Texture Format ARGB1555: True

08-06 15:48:44.446 9373 9416 I Unity : Screen.currentResolution (display resolution): 1280x720 60Hz

08-06 15:48:44.446 9373 9416 I Unity : Screen.width x height (window resolution): 1280x720

08-06 15:48:44.446 9373 9416 I Unity : Displays (1)

08-06 15:48:44.446 9373 9416 I Unity : 0: Render Res: 1280x720, System Res: 1280x720 (Main)

08-06 15:48:44.462 9373 9416 W Unity : DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

08-06 15:48:44.462 9373 9416 W Unity :

08-06 15:48:44.462 9373 9416 W Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/SceneManager/SceneManager.cpp Line: 495)

08-06 15:48:44.462 9373 9416 W Unity :

08-06 15:48:44.477 9373 9416 I Unity : Error occurred on frame: 0

08-06 15:48:44.477 9373 9416 E Unity : TextureFormat 20 is not supported on this platform

08-06 15:48:44.477 9373 9416 E Unity :

08-06 15:48:44.477 9373 9416 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/Graphics/Texture2D.cpp Line: 586)

08-06 15:48:44.477 9373 9416 E Unity :

08-06 15:48:44.504 9373 9416 I Unity : Error occurred on frame: 0

08-06 15:48:44.504 9373 9416 E Unity : UnityException: Failed to create texture because of invalid parameters.

08-06 15:48:44.504 9373 9416 E Unity : at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, Int32 w, Int32 h, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex) [0x00000] in :0

08-06 15:48:44.504 9373 9416 E Unity : at UnityEngine.Texture2D…ctor (Int32 width, Int32 height, TextureFormat textureFormat, Boolean mipChain, Boolean linear, IntPtr nativeTex) [0x00000] in :0

08-06 15:48:44.504 9373 9416 E Unity : at UnityEngine.Texture2D…ctor (Int32 width, Int32 height, TextureFormat textureFormat, Boolean mipChain, Boolean linear) [0x00000] in :0

08-06 15:48:44.504 9373 9416 E Unity : at MicroSplatPropData.GetTexture () [0x00000] in :0

08-06 15:48:44.504 9373 9416 E Unity : at MicroSplatTerrain.Sync () [0x00000] in :0

08-06 15:48:44.504 9373 9416 E Unity :

08-06 15:48:44.504 9373 9416 E Unity : (Filename: currently not available on il2cpp Line: -1)

08-06 15:48:44.504 9373 9416 E Unity :

08-06 15:48:44.628 478 489 V Sensors : setDelay : 20000000 ns, (50.00 Hz)

08-06 15:48:44.628 478 489 V Sensors : HAL:wanted rate for all sensors : 20000000 ns, mpl rate: 20000 us, (50.00 Hz)

08-06 15:48:44.628 478 489 V Sensors : HAL:MPL gyro sample rate: 20000

08-06 15:48:44.628 478 489 V Sensors : HAL:MPL accel sample rate: 20000

08-06 15:48:44.628 478 489 V Sensors : HAL:MPL compass sample rate: 20000

08-06 15:48:44.628 478 489 W SensorService: sensor 00000001 already enabled in connection 0x62895a80 (ignoring)

08-06 15:48:44.628 478 2835 V Sensors : setDelay : 20000000 ns, (50.00 Hz)

08-06 15:48:44.628 478 2835 V Sensors : HAL:wanted rate for all sensors : 20000000 ns, mpl rate: 20000 us, (50.00 Hz)

08-06 15:48:44.628 478 2835 V Sensors : HAL:MPL gyro sample rate: 20000

08-06 15:48:44.628 478 2835 V Sensors : HAL:MPL accel sample rate: 20000

08-06 15:48:44.628 478 2835 V Sensors : HAL:MPL compass sample rate: 20000

08-06 15:48:44.629 9373 9416 D Unity : Sensor : Accelerometer ( 1) ; 1.000000 / 0.02s ; MPL accel / Invensense

08-06 15:48:44.643 9373 9416 D Unity : Choreographer available: Enabling VSYNC timing

08-06 15:48:44.663 9373 9416 I Unity : Starting up Overseer Startup Sequence

Are you sure you didn’t build for the default SampleScene?

I definitely didn’t build the SampleScene. The build runs fine on BlueStacks but when deployed to our Nvidia Shield fails to render and give me all these errors. I commented out the above shader compile error only to get a different shader with 8 more compilation errors:

08-08 15:15:18.088 6358 6426 D Unity : (5) : warning C7508: extension EXT_shader_texture_lod not supported

08-08 15:15:18.088 6358 6426 D Unity : (42) : error C5011: profile does not support “while” statements and “while” could not be unrolled.

08-08 15:15:18.088 6358 6426 D Unity : (48) : error C5053: profile does not support “break” statements

08-08 15:15:18.088 6358 6426 D Unity : (77) : error C5011: profile does not support “while” statements and “while” could not be unrolled.

08-08 15:15:18.088 6358 6426 D Unity : (83) : error C5053: profile does not support “break” statements

08-08 15:15:18.088 6358 6426 D Unity : (140) : error C5011: profile does not support “while” statements and “while” could not be unrolled.

08-08 15:15:18.088 6358 6426 D Unity : (146) : error C5053: profile does not support “break” statements

08-08 15:15:18.088 6358 6426 D Unity : (175) : error C5011: profile does not support “while” statements and “while” could not be unrolled.

08-08 15:15:18.088 6358 6426 D Unity : (181) : error C5053: profile does not support “break” statements

08-08 15:15:18.088 6358 6426 D Unity : 229 lines, 1 warnings, 8 errors.

08-08 15:15:18.088 6358 6426 D Unity :

08-08 15:15:18.088 6358 6426 D Unity : Note: Creation of internal variant of shader ‘Hidden/Subpixel Morphological Anti-aliasing’ failed.