Hi guys,
I’m trying to add baked lighting to my 2D (RPG) game. I’ve followed several online tutorials but it just doesn’t work.
My last attempt:
Created a point light
Set it to Static
Set it to Baked
Create a sprite
Switch material to Sprite/Diffuse
Set the sprite to Static
Go to Lighting and bake the lighting
…no light is shown at all
Note that this is a completely empty, new project. I’m using Unity 2018.
Any advice?
In-case you haven’t figured this out already:
I watched a tutorial telling people to go to lighting settings and turn ON ‘baked global illumination’ under mixed lighting. I have found this to be opposite. If you turn it OFF(aka just uncheck ‘baked global illumination’, then it works. No idea why.
4 Likes
T-Six
July 18, 2021, 3:39am
3
knobblez:
In-case you haven’t figured this out already:
I watched a tutorial telling people to go to lighting settings and turn ON ‘baked global illumination’ under mixed lighting. I have found this to be opposite. If you turn it OFF(aka just uncheck ‘baked global illumination’, then it works. No idea why.
Thank you so much! I’ve been looking for hours, this fixed it for me.
or you know just set the lights from real time to baked
Or your object does not have lightmap uv’s
MelvMay
February 22, 2025, 10:19am
6
It’s great to try to help but please look at the dates of posts before replying and try not to necropost . The OP posted this over 6 years ago.
Thanks.