Call to make Unity MCP usage free

@Talthilas

I just tried Claude Code and Cursor using Coplay MCP. No issues.

Also, the terms do not seem to say any such thing. Although yes, some parts are vague to give them “gotcha” opportunities if a legal situation arises.

What they say, is that AI should not be trained on data and source code from Unity. Or user data acquired from their Services. i.e. someone (say a large mobile publisher or studio) connecting their AI to Unity Game Services (or through a deal allow some third-party AI to do it) and scraping tons of user data and Unity source code. Which is absolutely reasonable. Or someone connecting to data from their advertising services and training their AI on advertising performance etc.

More clarity here:

There are still some vague areas which need clarifying, but their representatives say until the vetting process is complete there are no issues with third party MCP. After they have vetted the providers, we should all use providers that Unity has approved.

I suppose this is also a way for them to see what competitors do :stuck_out_tongue: learn and improve their MCP and Assistant which is lagging compared to others.

We do not want anyone scraping our projects and, for the more serious developers, actual user data to train their models either. Do we know if some of them do? Wouldn’t it be great if Unity provided that assurance?