Camera rendering to two places at once

Hi guys. I’d like to know if this thing is possible. I would like my main camera to render to two places at once: the screen and a render texture, at the same time. Something like MRT(I think that’s what it’s called). Basicly I want the camera to render normal stuff to the screen and render the depth buffer to a texture that can be further used in the next frame. I’m trying to get the motion blur to work and I need to compare two depth textures in order to generate a valocity map that would help me blur certain portions of the screen. If I’m not clear please don’t hesitate to ask.



As far as I know this is not possible. You could place a second camera at the same position and render it to a texture.