Hi guys. I’d like to know if this thing is possible. I would like my main camera to render to two places at once: the screen and a render texture, at the same time. Something like MRT(I think that’s what it’s called). Basicly I want the camera to render normal stuff to the screen and render the depth buffer to a texture that can be further used in the next frame. I’m trying to get the motion blur to work and I need to compare two depth textures in order to generate a valocity map that would help me blur certain portions of the screen. If I’m not clear please don’t hesitate to ask.
Cheers,
Kamil
If you have Unity Pro, you can use the Image Effects to achieve motion blur, among other things: http://unity3d.com/support/documentation/Components/comp-ImageEffects.html
– mcarriere