Hello! Im trying to do something specific with a camera, but im unsure if I will even like the output, but I cant even figure out how to do it.
Im making a 2D game, and I had the idea to have a mixture of art styles- the main gameplay area is pixel art, but the backgrounds (which you can zoom in and out of) are pixelated- as in its normal art that has a pixelization filter over it.
The gameplay involves zooming in and out (its a 4X space game), and the issues are:
- Planets being un-pixelated look weird. Because its open world, you cant do parallax scrolling, so everything visually appears on the same plane, hence this issue.
- Planets that ARE pixelated also look weird, as when you zoom in, the pixels are quite large.
- if you do an in-between where they are at a resolution of ~512x512, its ok, but they look blurry and low quality.
My idea basically means the pixel art ships stay pixel art, if you zoom out the planets/backgrounds get simplified, and when zooming in the details appear, but still pixelated so it doesnt look blurry, or TOO pixelated.
The issue is, ive created a render texture, attached a camera to it, created another overlay camera for the ships and whatnot, but no matter the combination, it always break the camera. Nothing renders, it renders the wrong thing, etc. Ive used overlay cameras before, but only for long distance objects, never for a render texture, so im not sure how to go about this.
For the general camera settings: Both orthographic, one thats 0-10 as a ship overlay, one thats 10-20 that has the pixel-izer on it.
Thank for any help you can give! If it doesnt work, im sure ill find a workaround… the burry ones are ok, but only ok.