I’m new to unity.
I got a little game running everything works fine. now I want to use more than standard metallic materials so I looked into some tutorials for shader graph. In almost every one of these tutorials they show how to implement a render pipeline into Unity to get shader graph working but in my opinion, I tried everything I could to get it running.
My problem is that in every situation I can’t create a PBR shader graph. I tried high RP, universal Rp (both implemented later and prebuild) I installed shader graph and removed it. Same with unity versions I even reset my PC (which was necessary because of storage problems). the only option that I always have is the sub shader and the blank shader. and I can’t find any tutorials that talk about this kind and how I can create distortion shaders with them:
I have this same issue in v2020.2.1f1 with URP, I don’t see any option for creating a PBR Shader.
It seems like you can make PBR shader graphs in an earlier version (I used 2019.4.17), copy and paste the shader into the 2020.2 project and then use/edit from there. That’s what I did and I had no issues.
I believe they removed the PBR and just moved everything to the master. Select lit shader instead. The normal change log doesn’t show any details on this, but the upgrade guide does:
some people searching this might want to know that you may not have the package installed. go to package managers, switch to unity registry and go to universal RP. install
Hello, I have already found the answer, it happened to me too, what you have to do is create a lit shader. For more information I leave a link that talks about this.