Cloth disappears (occludes?) in scene view when zoomed in too far. Is there a fix?

Hello,

I am trying to zoom in close to paint some values on cloth, but the unity cloth disappears when zooming to a certain point. It only appears to happen on cloth meshes. It’s almost like it has it’s own clipping planes. I tried focusing with the “F” key but that didn’t make a difference.

Here it is demonstrated: https://i.gyazo.com/02e664f441ec4159f0e260e4fa84201f.gif

Is this normal?

Thanks

Found my own answer by accident:

On the skinned mesh renderer, there is a toggle “Update when Offscreen”.

thanks it work for me - thanks in advance for your own reply God bless you boy