Desired shader compiler platform is not available in shader blob

We switched from Unity 2021 to 2022 and some users can’t open our WebGL app because their browsers do not support WebGL 2.0. To fix this I disabled the AutoGraphicAPI check box and explicitly added WebGL 1.0. However, after adding it the error started being thrown and as a result, particles become pinc and text mesh pro texts disappear.
I’m thinking about moving back to 2021, however, it is the last supported version, and as usual, we can face forcing Unity update to follow new rules like Apple privacy manifest, etc.
Is it possible to resolve the issue in Unity 2022?

This means that some assets were built without WebGL 1 support.
This can happen if you use do not rebuild your content, e.g. asset bundles / addressables.