So, what im wanting to do, and having trouble with, is this:
I have a plane in space that is going to be a speech bubble, I am going to need to draw the speech bubble on to it, followed by text, followed by two textures. I’ll later have to do collision with it, to see if the user selected something on it, but I can do that without a problem.
So, I’d like to take and empty texture, then draw the speech bubble on it, then write text on it, then draw the other textures on it, then take this new texture and apply it to the plane.
Any ideas?
So after talking to a friend of mine we decided i could use a text mesh to draw the text, just give it the same position as the plane, just offset a little bit more toward the camera to avoid potential z-fighting, but that still leave the problem of the multiple texture thing. I suppose i could just have three planes, on for the speech bubble, and one for each texture that i want over it, but i’d rather just use the one plane if i could.
have a look if 3d text is what you need (or at least can be turned into). http://www.youtube.com/watch?v=2peBo1qiX8M