Flickering of the direction light in the build (HELP)

In the finished build of the game, there is a flicker of light in the game scene, what could this be related to?
Unity URP 2021.3.15f1 and 2022.3.9f1

I have tried different solutions to this problem:

Turning off postprocessing
Turning off all effects on the stage
Turning off fog and other visual improvements

It is worth noting that there are 3 options for configuring graphics:
Low (without shadows and MSAA)
Medium (shadows + MSAA x2 )
High (shadows + MSAA x4)

I noticed that when the lighting turns off and I set the graphics settings low (without shadows), this flicker problem disappears and everything becomes normal.

During the week, I tried different graphics configurations, baking lighting, working with post-processing, porting the project to new versions of Unity, and so on. However, all to no avail…

I also tried profiling using Render Doc and Frame Debug and noticed that when the lighting is turned off, the frame is initially rendered with the lighting turned off, that is, there is no moment that the lighting is present but for some reason it is not rendered.

In the video you can see exactly what is happening with the lighting

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