Frame Debugger error when I use a github URP Feature Renderer

I cloned the demo project and upgrade to 2022.3.46f1.
And I opened the demo scene to analyze with Frame Debugger.
But the Frame Debugger display many Main Camera layers.


It is all right when I disable the pass renderer feature.
I don’t know where the command buffer is not fit to fix it.
Thank you very much.

I use Unity 2021.3.9f1 version and URP 12.1.7 version, it‘s fine