Awesome tool, but wondering can we export it?
// I see a save icon at the video but that is not for export, right?
Awesome tool, but wondering can we export it?
// I see a save icon at the video but that is not for export, right?
you can save as an asset or export .obj ![]()
then awesome ![]()
Nice work. I was working on some mesh tools and primitive-building wizards but nothing quite as ambitious as this (I told myself not to get that carried away). Foolishly I stopped working on them about 8 months ago for some reason. Oh well, Iāve been trumped now! ![]()
(Overwind quietly sneaks away and dries his tears on his burning code notesā¦)
The mesh optimizer is windows only you caution above, does that apply to the target builds or just which platform you can perform the optimization on (i.e. if I optimize my scene, do you do anything to prevent that scene from working on webplayer builds etc?). Iām assuming you mean the latter, but better to ask.
So what about joining our efforts
your welcome if you want just PM me
it does not apply to the target builds, once optimized it is a regular mesh and can be used anywhere, the only thing is that it does not work on Mac if you are using the editor on a Mac but we are fixing this so your assumptions are correct ![]()
gonna use this baby!
very nice, I can see some great potential with a tool like this. Especially early level block-out and cases where you have to āmap a modelā 100% to the terrain
Really amazing, for me as an artist is a great thing to deal with low detailed models right inside unity, nice work!
Neat.
Thanks everyone ![]()
We have added a new feature that will be available in the next update that takes a texture as an input and returns a mesh
, a demo will be available soon
Will we be able to edit UVās of selected faces, and will there be a better undo?
I get z-fighting if adding a second material to one of the faces. Maybe it should replace the old one instead.
Can I get some guidelines on how to work with lists/meshes? Like if I duplicate a mesh, but want to create a modified version.
We will add the editing of UVās for selected faces soon and we have a better undo now coming in the next update but we havenāt finished other features planned in that update yet but if you want drop me an email and I will send it to you.
Just to keep you in knowledge of what will be released:
1- Better undo (finished)
2- Texture to 3D (finished)
3- Procedural Buildings and cities (in progress)
4- Constructive Solid Geometry (in progress āalmost doneā)
Hopefully we will release it next week.
If you want letās do a Skype call and I will be more than glad to help out.
Wow this is very cool, and though i do not see it taking me away from my 3DS max, it will definitely compliment my work flow. Pay day canāt come sooner enough.
Seriously though, very nice work guys.
Thanks ![]()
Where Are Company From !!!
Where are Street from Amman ⦠!!!
Wow! great job guys ! keep it up, this will become very handy ![]()
The company is from Jordan, Amman ā next to the 2nd Circle, Jabal Amman
Thank you so much ![]()
Might be a daft question, but can you modify meshes that are using a skinned mesh renderer with this?