am i allowed to use this and sell my game?
Yes of course ![]()
Did you see my question on the previous page or was it too daft a question to deserve an answer?
Itāll result in a purchase!
Oh, Iām very sorry but did not saw it as sometimes the forum does not send emails for all posts, I guess I missed seeing the previous page as the last post is shown in a new page, sorry again.
To answer to your question, currently we are working on MeshFilter but will add hopefully soon before V1 and Iāll get back to you on it ![]()
Looks very interesting but it says the video is private⦠I would like to see it in action ![]()
Fixed, we set it private as we are preparing another video because the sound volume in this one is a bit low but we will keep it available for now until we launch the new video.
Needs trial version.
Just a quick question since Iām looking at buying this when I next get paid:
Will this work in Unity Basic?
Otherwise, looks great
We are investigating this option
Yes, only the optimization needs pro for the current time but we are investigating a solution for this to make it work on runtime as well as in Unity Basic
I agree with a new video: this one is really not impressing. I mean, you can see what the tool can do but thereās no wow effect at all ![]()
I would like to see some actual use of it, like some part of house, modification on a real map, or mesh production, thatās how youāll sell the tool. Also, a video with tutorial would be cool.
Thatās right and we are preparing a new one which will include new features as well, something that will hopefully will give a very good impression on where we are taking it but maybe the following 2 videos can show off some of it:
Now thatās much better, man! I think Iāll buy it ![]()
Hi Baha,
can you post a video to show the new 2d to 3d feature, please?
Iām curious to see it in action.
Regards
Max
Sure,
I will post one today or tomorrow at max ![]()
Thanks!
NOW thatās starting to be EXTREMELY COOL ![]()
Wow really great tool, great job!
Watching showcase i noticed that smoothing groups feature missing when you creating barrel, does this feature exists?
Also would be great if you could implement auto tessellation from normal mapping, that would bring your toolkit to new level
Thanks ![]()
Thanks
smoothing groups will be introduced later and we are already working on tessellation from normal mapping ![]()
Awesome feature!