Hi all, our team needs to generate motion vector in UV space for skinned mesh renderer, but we can’t successfully get the previous frame’s vertex position in shader.
We are using SRP in Unity 2018.4. When we draw the motion vector, we set RendererConfiguration to PerObjectMotionVectors. However, the previous frame’s vertices are not set in TEXCOORD4 and there is document about how we can use PerObjectMotionVectors.