Hi,
I’m having a problem using standard Unity grass and terrain (5.5.1f1)
I have one directional light which casts realtime shadow and some other lights which I bake into lightmaps. Terrain is set to static, same is all the geometry and they all cast shadows.
I’ve painted some grass,baked it and getting shadowing errors. The grass doesn’t receive the shadows from my directional light (terrain does).
If I don’t bake it the realtime shadow works fine. If I have just baked light it’s all fine too.
However when I combine it, the grass looks bad.
Any way to fix it? Is it a bug or just the grass shader is so simplified that it can use ligthmaps or realtime but not both at the same time?



