HDRP Bloom fills entire screen with color at some angles (2019.1 + HDRP 5.13)

I’m migrating from 2018.3 to 2019.1, and so far so good, except for Bloom. Aside from it just generally working differently than under PPv2, I’m seeing a weird behavior that I don’t know how to address. Specifically, as soon as I enable Bloom on the camera, and set its intensity to anything greater than 0, I’ll start seeing the screen “flicker” occasionally. Ultimately, I’ve found that at specific camera angles, the screen will be completely covered by some color.

For example, here’s my scene view normally:

But I can pan/rotate the scene view slightly, and it will look like this:

Rotating a little more and it goes back to the first image, but I can consistently return the rotation to a specific amount to get the green image. If I turn off Bloom, this goes away.

In one scene, the overlay is green. In another, it’s black. I’ve tried changing a bunch of settings to pinpoint what’s going on, but so far I can’t get rid of this side effect while keeping Bloom enabled. The only thing that does help is enabling “Stop NaNs”, but I don’t know whether that’s reasonable to enable, or if that’s just hiding a bigger issue.

Has anyone seen this before, or know how I might fix it?

Press play / update the HDRP version / resize the window / it’s a bug that’s come and gone a few times and I’ve not had it happen in a build so far.

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Same here. HDRP 6.9.1 bloom causes a black screen at certain orientations. Resizing is just a temporary solution. Does someone have an open issue for this?

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I get the black screen at certain orientations as well, it’s hard to recreate and seems quite random, but does happen often.

If it happens toggling bloom on and off will flick the ‘black screen’ off and on also.

I am also experiencing this issue… it was the main reason I scrapped HDRP months ago. I came back to revisit hoping it might have been fixed in an update… not so! It happens in my builds as well…

In this case you can enable Stop NaNs on camera and see if that helps you + Scene View Stop NaNs in preferences/HD Render Pipeline.

Hopefully that would help.

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