Hi guys ! I was wondering how to pull off a helmet view a bit like the one in this video :
Thanks a lot guys ![]()
Vince
Hi guys ! I was wondering how to pull off a helmet view a bit like the one in this video :
Thanks a lot guys ![]()
Vince
Haha lol Thanks AcidArrow, but if you notice, the edge of the helmet in the video is chrome and i think it has a reflection, I guess it’s the same thing with an object or an image on a second camera and also how can i make the gui part of the helmet.
Thank you ! much appreciated.
I only see speculars, but I’m not sure. Maybe a cubemap then.
Anyway, the general process is as I said. Make a 3d helmet with whatever materials you want, attach it to your camera/first person controller but render it with a second camera though so you don’t have to have insane clipping values in your first one.
I don’t see anything GUI related to the helmet though, just some text that has little to do with the helmet (it doesn’t move or anything).
That seems like 3d text (not gui text) that is attached to the helmet.
You can edit what the text says at runtime.
Ok i did a menu once with 3d text so I guess it’s tha same thing.
Thanks mate