Help! Best Way To Go About Making An In-Game Cutscene?

We’re looking for any advice - not code - on the best way to go about approaching on scripting an in-game cut-scene. Our game consists of 2d sprites and we need help figuring out the best way to approach this as we’re completely stumped

iTween could be used. But I suggest you check out any solutions in the asset store.

If I weir to hand write something though, I would probably make use of unity’s animations system and callbacks.

there are good solutions but aren´t free, but if you don´t want to pay, you can create a manager where you manage the cutscenes,
the cut scenes generally have the video stripes (black borders top and bottom), comments, disable the controller for player and enemies (if you have), play cut scene animations for players, and camera animations… you can do it manually, is not too hard…

Agree with King.
iTween is free, and it looks very good.

With the new Unity animation editor, I would just use unity though !

You can fire up events in the timeline for each object you animate, and make your scripts acting accordingly.

Nothing better than an already built-in system.

I’m using Spritemanager 2 and apparently I can’t use the in-game Unity animation editor with it to create cutscenes.

Any ideas?

Sprite manager is a nice tool but it works with texture sheet, animation window works with gameobject, use the animation events for cinematics that helps a lot…

what kind of cut-scene do you want to do?

I just wanted the character to walk in from the left side of the scren - stop - have a small dialogue with another character - and then the level starts.

Bump.