Your posts have been infinitely helpful as I learn unity. However, I am getting a problem that despite my searching I cant find an answer to. I am simply trying to import a file from 3DS Max to unity - simple right? Well, clearly I am doing something wrong because I have watched several tutorials and still I am having issues.
I downloaded a free model from online, and pulled it up into 3DS max. Looks great. Then I export as an FBX file and save to desktop. Then I right click in my project folder and import new asset. When I do this, it imports BUT, it has no “skin”. Its just a mesh. Under the inspector it shows texture none. How do I get this to import with all the textures so it looks real and not just black?
I must be doing something wrong! Thanks in advance.
there is bug in the version of unity you are using…!!
sometimes it does not import model correctly…!!
try again…
drag and drop the fbx file in the hierarchical view if the problem persist you have to apply all the texture and material manually in unity…!!
I’m having the same problem importing models from blender with an fbx into Unity. They are just grey, and you have to reapply the textures onto them. Although I dont think there is a simple solution to this. The tutorials i’ve seen so far to correct this has like 50 steps to them. With additional plugins you have to download. So you have to make a choice between applying yourself to learn the workarounds or just do the simple solution, which is to reapply the textures in Unity.
Although, a few of my models sometimes import into Unity with textures on fine. Just a random luck i guess…