Hello, I am working on a 2D pixel art game and when I import an image to unity, these are the adjustments I make to ready it for usage:
- change pixels per unit to 32
- uncheck generate mip maps
- set filter mode from Bilinear to Point
And when I do this, my sprite’s colors get slightly changed which is not what I want. Is there a way to prepare sprite for usage in the project and keep the original colors of every pixel at the same time?
I attached the image of how the colors change, on the left side is the original sprite, on the right side - sprite I get in unity after the said adjustments.
Thanks.
