Hello,
I am trying to apply Post Processing to specific layers so it only affects specific objects in my game.
I am using the Universal Render Pipeline (URP).
I have already watched a few tutorials on setting up post-processing.
Below are the settings I have configured for the volume:
Below are the settings I have configured for the camera:
Note I was advised to create a 2nd camera and put it on my main camera to see post processing for specific layers.
The layer for the Volume , the Camera’s culling mask & volume mask were all set to the same layer.
I did all the configurations required, yet when I run this the ENTIRE SCENE is affected by the post processing.
What am I missing? Are there any more settings i need to configure? Or is it something else entirely?
Please help