Hi, I need to bake the navmesh at runtime as my gameworld is randomly generated.
This was working very well historically using the navmesh surface component from github and:
public NavMeshSurface surface;
surface.BuildNavMesh();
But I started haveing some issues; I removed the navmesh surface component from github and replaced by the new AI Navigation package. But i can’t make it work anymore.
As you can tell, I’m very new / bad at unity an would appreciate any help you can offer; my searches online have been unsuccessful so far hence this post.
Thanks!