I’ve been using PlasticSCM for a while; both in professional and amateur / recreational environments.
The latter is what this question is about - GAMEJAMS.
- Random Team of Devs, Designers and Artists of various skill levels
- New Project, not part of a Unity Organization (everyone is on their own free/non-free seats)
Is there a way in Unity / Unity Hub to checkout a Plastic or Gluon workspace, instead of having to go through Gluon or PlasticSCM directly? So far, getting this first bit started is the hardest part in many projects, and always easily eats 1-2 hours in Game Jams (highly significant in 8 hour speed jams) until everyone can comfortably contribute.
Unity’s “Open Remote Project” requires a shared organization, which also takes quite a bit of setup and also doesn’t work for larger teams than 3. We also don’t want the project to be hosted on Unity, just plastic cloud is fine.
Any recommendations? A good start would be something as simple as github’s checkout button:
(especially the Open in Github Desktop version, but the thing to paste into CLI is also ok-ish)
My current approach always ends up basically giving people a multi-screenshot tutorial about what to click in Gluon (that should NOT be as complicated btw! and should be more consistent from first install to subsequent runs; I regularly find myself having to reset my install to see what the onboarding onto a new cloud org is like now).