Hi,I want to optimize particle system by share the big texture,but found no way to change every particle 's uv in API.If change the the tiling and offset ,will change all of other particles which shared the material.How to change the billboard particles uv?
There’s no way to do this directly, but you can control it indirectly with the texture animation module.
The trick is to have your atlas sprites be on a grid and set the animation frame curve to a constant value to pick the sprite index.
thanks your advice~,but it is very difficult to match the different size and rotation sprite’s uv,so sad - -