How to set different render scale for the camera in the same camera stack

I have a game camera in the scene, another camera is used for the screen space-Camera mode canvas, the ui camera is put in the game camera’s camera stack and set it to overlay camera. now, I want the game camera to rendering with a lower render scale, and the UI camera uses the original scale which is 1. I wonder how or can the URP achieve this

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Very interested too :slight_smile:

I would be interested in a workaround too !