I added blackboard properties but the values are locked. What did I miss?

Picture:
9875343--1423932--upload_2024-6-5_20-0-32.png

I followed an excellent tutorial online to create a full screen glitch effect. It works great. I believe I can set the properties programmatically just fine, but I can’t figure out how enable the data entry on the GUI. Doesn’t matter if I use sliders or not. I’ve toyed with the various items under the graph inspector. What am I missing?

Thanks!

Hi @epistax ,

the generated material instance (the one that appears as a child of the Shader Graph asset) is not editable as it always reflects the default values you’ve set in the Shader Graph itself.

To edit those values, you need to either create a new instance (right click on the Shader Graph → Create/Material), or a Material Variant from the instance (right click on the material instance → Create/Material).

I prefer using Material Variants so that new materials’ values remain the same as the original unless overriden.

Hope this helps.

Thanks!