Image Effect Question - HDR

Hello,

I would like to know if there’s a way in Unity to simulate the effect of going from a indoor scene to an outdoor scene, you got all that blown away white.

This shows an example of what I’m talking about.

I’ve tried with Bloom but didnt quite work that well. :\

Well, you could measure the average brightness in the scene by checking a render texture or something like that - not sure if you can directly access the rendered frame easily.

Then multiply all of your shader outputs by a global amount to allow the average brightness to equal a predefined value.

You have the measuring script fade the value over a second or so, so that quick changes in brightness end up plunging the player into very bright or dark areas until their “eye” adjusts but gradual ones don’t.

It’s a bit of a hacky method and not true HDR, but the effect will be similar…

There is a HDR image effect in my image effects pack which solves your issue. Check my signature links.

Where?