In Editor Memory profiler Capture, 30+ Gb of memory allocated for GfxDeviceClient

That looks like some form of graphics buffers. What graphics backend are you using? Are you using any compute shaders?

You could also try using the SRP Debugger to turn features on and off to see if that stops the leak. That or reducing what’s being rendered in a different way to do some divide and conquer debugging.

Also you can follow the steps I described here to see where these might be coming from.