So I am having some issues while light baking in my current scene.
I have gone into blender and made sure the models UV’s are looking correct and clean.
But once I bake in Unity I am getting odd black spots and artifacts. I have tried setting the models import settings to generate new UV light maps but still, the issue continues.
Can you try this?
Find your baked lightmap on the object if you have already baked it.
Change the compression quality to high quality
Bake lighting
Can you DM the FBX file and tell me all the steps taken so that I can reproduce, I’ll take a look.
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