Hi, I have a strong light in one room and part of it leaks through the corner of the room into another room, This happens in both realtime and mixed, but not fully baked lighting.
The walls are made of planes, but the faces are all fully connected
Is this a case where I should just make the walls thicker, or is there some setting which could eliminate this problem? I have played with the bias a bit, but it doesn’t seem to fix the problem.

