Light leaking through corner

Hi, I have a strong light in one room and part of it leaks through the corner of the room into another room, This happens in both realtime and mixed, but not fully baked lighting.

The walls are made of planes, but the faces are all fully connected

Is this a case where I should just make the walls thicker, or is there some setting which could eliminate this problem? I have played with the bias a bit, but it doesn’t seem to fix the problem.

Try to set Shadow Casting Mode on MeshRenderer to Two Sided. Also might help setting Shadows Normal Bias to zero in RP asset.

Nope, the light still leaks.

Then you can only add extra geometry. Additional light shadows get worse with range (but higher resolution negates it)