LightWeightPipelineAsset addd to Graphics Settings - my whole scene becomes pink

Hi all,

As the title says, I wish to create a custom shader with Shader Graph and I added LightWeightPipelineAsset addd to Graphics Settings and my whole scene becomes pink. It seems some materials don’t work with the pipeline. How to fix that.

https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Lightweight-Render-Pipeline-Overview

See:
Edit > Render Pipeline > Upgrade …

Note this will only upgrade built in shaders. Any custom shaders you have will cease to function if you use the LW pipeline until they’re completely rewritten.

Ok, thank you.