I think you need to update the materials in your project to LW shaders. Go to Edit → Render Pipeline and upgrade all project materials to LWRP materials. Don’t forget to make a project backup just in case.
I read that in the current version of Unity, LWRP has been upgraded to the Universal Rendering Pipeline and it’s meant to be the standard rendering pipeline. So I’m wondering if I should still install LWRP when I want to use shader graph.
I found and installed the UWRP package, but I don’t see a way to switch to it, because it doesn’t seem to add an entry in the “Create” context menu, so I can’t create an UWRP asset to put into the Scriptable Render Pipeline Settings slot.
I have both the LW Render Pipeline package and the Universal RP package and shader graph still has the red error??
I’m starting to REALLY hate Unity for these things that just don’t work right out of the box!!
After dicking around with this crap for more that 4 days now nothing wants to work, loads of BS red errors in the console,
The Retro TV tube effect from Vortex no longer wants to work…
I’m fed up and done!!
It’s a no wonder I’ve had fricken unity on my machines for a good number of years and have never been able to get a game even half way completed… if it’s not crap like this it’s bloody code being depreciated!!
Give me canvas and a brush… !!
So done with this crap!!
I think I have the answer… I saw all pink things from my materials as well AT FIRST!
I followed the instructions listed for installing just ONE of the two render piplines(I chose urp). I also followed the instructions for going to the edit menu and updating the materials to match the new render pipeline(look toward the start of the chat).
While I just sat here staring at the screen pulling out while not knowing what the heck was wrong with my freaking project, a lot of my materials started working…one at a time, trickling on. I had no idea unity was still converting my materials 5 minutes afterward considering my ui was not locked and I didnt see any type of loading screen. =/
Some of them DID NOT work. I figured out why though. The ones that DID NOT work were actually fbx files I had imported. The materials were either still embeded or for some reason just…gone???
Extracting the materials THEN going through the edit menu again to update “the selected materials” rather than “all materials” at this point slowly but surely fixed everything.
I know this was very frustrating for everyone and myself as well since there was not a one button push solution to this from unity…BUT…I think all paths to the future have a rough step sometimes. Were moving forward.
Lemme know if you need more help. I suck with shaders(right now) but Im pretty great at fixing broken stuff. Good luck fellow game developers.
In my case, I had to go to Edit → Project Settings → Graphics and here I noticed I don’t have any Scriptable Render Pipeline Settings set. Simply added the created LWRP asset and it worked for me.