==> EARLY ACCESS launch ETA May/June <==
(Asset Store Link coming soon)
Jumpstart your online multiplayer game creation with Netcode for GameObjects (NGO) and Unity Gaming Services (UGS)! MultiPal FPS is a fast Boomer Shooter FPS template with online split-screen support.
Uncompromisingly designed and optimized for online action games that are best played on superior gaming platforms. That’s PC & Consoles of course. Glad you asked! ![]()
MultiPal provides you with a framework where all the annoying service integrations and networking challenges have been solved so you can get right into content creation.
Developed by a professional engineer with 30+ years worth of game engine experience, ten with Unity, you can expect all features to be of high quality, well tested, and thoroughly documented.
Built with awareness for teamwork, source control, iteration time (disabled domain reload), automation, compliance, extensibility and customization in mind, MultiPal is a full-time commitment with frequent updates, integrating user feedback and requests.
[Documentation] [Discord] [Forum Thread ] [Youtube]
Main Features
- First Person Boomer-Shooter template with Quake-like character controller (Mouse/Keyboard and Gamepad)
- Fast-paced, bandwidth-optimized gameplay for 16+ players at 128 Hz tick rate
- Split-Screen with up to four players in local AND online game modes!
- Dedicated Server builds, with code and asset stripping (Multiplayer Roles)
- Client-Hosted games with Unity Relay service
- Multiplayer Playmode fully integrated for convenient in-editor multiplayer testing
- Designed for Unity 6 with Multiplayer Playmode, UI Toolkit, Cinemachine, Input System fully integrated
- Retro textures and audio included
Early Access Feature Development
Most of the early access development will be spent on these features:
- More Boomer-Shooter gameplay features and game modes (goal: roughly feature parity with Quake 1 but also considering other archetypes and modern remakes)
- Avatar: Mesh selection, IK Animation, death ragdoll and gore, …
- Weapons: all archetypes like raycast, projectiles (linear, gravity), melee, area
- Environment: Doors, Lifts, Buttons, Plates, Crushers, Wind, Water, Lava, …
- Enemies: typical enemy archetypes with retro AI
- GUI: more menus and panels with full gamepad support
- More documentation as tech and features evolve and stabilize
- Lobby and other Unity Gaming Services integrations (prioritized by demand)
Hot Steam Tags
The following important steam tags are within reach with MultiPal FPS:
- Fast-Paced, Action, Retro, First-Person, Boomer Shooter, FPS
- Online PvP, PvE, Singleplayer, Multiplayer, [Online][Split Screen] Co-op
- Controller and with Tom Feldmann’s badass metal music: Great Soundtrack
Consider how many Boomer Shooters don’t even have online or split-screen multiplayer! Yours could easily be the next all-caps drive-through shooter experience alongside DUSK, DOOM, WRATH, CULTIC, POSTAL, HROT, ULTRAKILL … and many more, like Prodeus.
Contact me! Or comment below! Let me know what you wish or need. YOUR feedback determines how MultiPal will shape the future of multiplayer action game development.
But if you’re going to ask for greasy touch input … swipe left!
