MUSE - Real money for a 'thank you'?

I’d like to make a few suggestions:

Muse is good, but is it necessary to CHARGE people real money for a simple ‘thank you, Muse’ in the assistant?

…and 2 credits were taken from my ‘account’ for a ‘thank you, Muse’.

That’s kind of ridiculous, considering it’s users who are developing this technology, isn’t it? And if it isn’t, honestly, never implement it – after all, there’s no AI on planet Earth without SOCIAL knowledge – the result of accumulated knowledge from real people, like us, Muse users.

Unity should, by moral obligation – for appropriating this collective knowledge – make the assistant completely free WITHIN the engine (dependent on engine usage).

I use 3 or 4 AIs simultaneously; I don’t need MUSE for complex coding tasks with hundreds of lines of code, but MUSE, in terms of scope evaluation and scripting, at least for me, is unique (congratulations to its developers).

While it’s true that Muse is somewhat ‘intrusive’ (it sometimes modifies your project without even user permission – which always forces me to extend texts to prevent real script changes, etc.), it’s also true that Muse is precise about what the engine does in terms of scripts. A criticism and a compliment.

Please consider the complete, absolute free access to the text assistant in Unity! There are other ways to capitalize on things…
Since I’m ‘weak’ at English, please forgive any somewhat strong language and/or misinterpretations.

I’m dumb! (google translate)

eventually someone has to pay for the servers and AI costs..
and Unity is not like EPIC who has “free money” from Fortnite, so need to charge money.

I believe paid unity licenses do have more free credits included.

What alternatives you have for funding?

Still, it could be possible to have some local script to interpret your request,
if its important or if its just a “thanks thats all!” (no need to send).

But probably easier to tell customers, not to send those messages..

Yeah, that’s how AI tokenization works. There’s no difference between a message that requires a 120k token or 5 token reply. If you’re going to prompt AIs, you need to learn how to do it efficiently and correctly

“eventually someone has to pay for the servers and AI costs…”

Isn’t our knowledge and refinement of AI (only possible through appropriating what is produced by the use of AI) enough?

It would be good if you first learned how AIs are made before talking about ‘values’…

This is an illustrative example – I created it precisely to get this answer, but I didn’t think Unity would charge for it. Besides, Google’s Gemini is infinitely more efficient than MUSE when it comes to C# (Unity) and it’s absolutely free. You just use it, and everything you write is used by the AI ​​developers themselves, increasing your productivity.

I don’t know why the fuss…about it. What I’m suggesting is, at the very least, fair.

Have you perhaps not heard of the term “loss leader”?

But, I can be even fairer!

Unity will provide the model it uses on its servers, a compatible version for developers (perhaps with 8 billion parameters – which will be rare, many will run natively/offline and with local performance issues) and everyone will be happy… or somewhat happy…

I don’t want to be unfair. I know there’s no way to compare AIs in this way; Google is used by millions of people worldwide daily. We’re talking about something native to Unity (which I’ve already praised for other aspects). I don’t know what the best way to capitalize on maintaining servers (which are really expensive) would be. Perhaps trying this only for image generation – or even in text, separating real-time ‘asset editing’ from the text itself (consultative – strictly for consultation and technical evaluations).

Believe me, in terms of technical scope and script evaluation, there’s nothing better than Muse, precisely because it has access to everything in your project (if properly guided).

So, it’s not a bad idea to have a ‘consultative, strictly evaluative’ approach to ‘real-time changes’ – a feature of Muse.

here is example from openAI, you get free credits for sharing data:

Unity AI doesnt use your data for training by default,
but you can enable it.

I’m already of the opinion that Unity should have the right to use everything people do with their AI to improve it. In that respect, I’m defending Unity’s use of everyone’s knowledge. But that’s just my opinion.

As I said, my intention is to be fair because I know a little about AI. Maybe separate the ‘editable’ from the ‘consultative’… well, maybe. Back to my project.

I have a thousand reasons to praise Muse – I want and wish very much that Muse improves day after day – and I will help in any way I can. Maybe I won’t be able to maintain a subscription (but that has nothing to do with Unity and everything to do with the value of the dollar in my country – which is not Unity’s problem). But I will always follow its development.

See you later (remember, I use Google Translate).

Oh, cool. Is that part i start feel bad about what i write in my first post here? :face_savoring_food:

:slight_smile:

I hadn’t really paid attention to that. But I think exactly the same way, anything we can do to help improve this tool, we should do. Now I’m going to investigate how to use it, if it has benefits regarding credits, etc. If there are, I’ll learn that too.

I don’t want to apologize for writing what I wrote before, nor do I think I should, but if there are ways to acquire credits using Muse, I will use it more frequently. This avoids me always having to transform lengthy scripts into PDFs for other AIs… (or measure section sizes, since AIs have limits on reading and interpretation x efficiency).