My virus protection app alarms by my Unity game and sent it to quarantine

My virus protection app alarms by my Unity game and sent it to quarantine. I’m very worried that then the people in Steam will request a refund because of this. How to avoid this? And I can’t buy every virus scanner in the world to test it with this. Do you have this problem too? My code is clean and there is no virus there. I’m using Unity-Version 2022.3.6f1.

Please help me, do someone have false alarm too?

The false positive is called “IDP.Generic”.

What can cause this virus alarm? How can I avoid it?

Ok, I made a new project and there was no virus alarm. After I copied the project settings from the old one, the virus alarm was again there. So the virus alarm is caused by a setting in the project setttings. Anyone an idea which setting could be this?

Maybe it because “Use Player log” and using player.prefs

Most likely it is a setting that caused additional binary info to be included in the build.

Another way to gain intel is to research the antivirus you are using to find what criteria it uses to flag malware and use that to reason about the issue.

Usually when developing you simply tell the antivirus to exclude directories you’re developing in, since unsigned binaries are constantly being generated and manipulated.

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I have found out, the false virus alarm doesn’t start if I run the exe only, only if I connect it through Steam. (Link a foreign game to Steam). Does someone have this too?

I connect this with Steam because to see the FPS counter as an overlay.