Plastic SCM for Source Files? Pricing? Other options?

I’m thinking about using a separate project just for my own personal working files so I can share those easily across multiple computers. Desktop/Laptop.

I could also just use google drive desktop I suppose.

This solution would be for source .PSD files but not the .PNG file variants that go into our game. I have an art folder that’s about 140GB, I would want about 300GB potentially for space.

Anyone else use Plastic for this, or something else? Curious to hear what folks do. Syncing external SSD’s is sort of lame imo.

Cheers.

Hi, Plastic SCM / DevOps Version Control is a good tool to version binary/big files. It would be useful for you if you plan to keep different versions of the files and easily go to a previous version, and run a diff… at the of the day all the multiple advantages of using a version control system vs a regular cloud drive.

You can check the pricing details at the following link: Scalable DevOps Services and Solutions | Unity

Let us know if you have questions.

Could you post link to pricing when you are over 3 users and 5GB? There’s no info on that
Looked on Plastic webpage, Unity Devops documentation

Hi @adamstepinski , we had a problem with the pricing page and it should be back very soon. In the meantime, I think this will help you:

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