Problem importing from maya into Unity

Please help! Whenever I make an nCloth in maya, and then import it into maya. It never imports correctly.

How it looks in maya

How it looks when imported into unity

I see the post is really old. I Was looking for the same solution because I don’t need nCloth animation. I found it for myself that when I saved first as OBJ imported again to Maya and save as FBX. Works well in Unity after that.

Did you bake the animation to the vertices? It looks like not. Maya vertex to Joint animation for UNITY/UDK pipeline - YouTube

You could actually get the same effect in Unity using the Interactive Cloth if you are not using an animation which I assume you are not. It will also give you much more control this way over your cloth simulation(s).

This tutorial should tell you everything you need to know:

Also here is Unity’s official documentation on how to use it:
http://docs.unity3d.com/Manual/class-InteractiveCloth.html