Hi,
I’m having an issue in my 2d project where i get red lines flickering in the background when moving my character up/down. I have my tilemap in a sprite atlas, and the lines arent always at the edge of tiles, so i dont think thats the issue. Using Cinemachine with pixel perfect, settings attached.
Furthermore, it seems fine on 1920x1080 resolution, but when i go up to ultra wide 3440x1440 the red lines appear. In the editor and when built.
Unity 2020.3.22
Windows 10



