Hi guys
I am experiencing a strange issue in Unity HDRP.
I am doing a project where I want to bake a Exr. image from a Reflection Probe.
Similar to what the guy is doing in this tutorial:
But whenever I bake a image from my Reflection Probe it weirdly gets super overexposed. It looks fine in the viewport and in the Scene view it gives me the result I want. But in my Assets folder is completely burned out.
Essentially I want the same type of result that the ones in the bottom have.
I have done it before using URP, so I think it has to be something to do with HDRP?