Reflection Probe in HDRP burn out

Hi guys

I am experiencing a strange issue in Unity HDRP.

I am doing a project where I want to bake a Exr. image from a Reflection Probe.

Similar to what the guy is doing in this tutorial:

But whenever I bake a image from my Reflection Probe it weirdly gets super overexposed. It looks fine in the viewport and in the Scene view it gives me the result I want. But in my Assets folder is completely burned out.

Essentially I want the same type of result that the ones in the bottom have.

I have done it before using URP, so I think it has to be something to do with HDRP?

See that slider ?

8494034--1130309--upload_2022-10-6_16-38-55.png

It allows to tweak the exposure for the cubemap preview.
Capturing a reflection probe in HDRP is expected to have very high intensity values, as by default HDRP lights use physical based units and value.
For example, compared to the built-in directional sun light with intensity 1, in HDRP the san has an intensity of 100 000.

Thanks! I had a feeling