Hey y’all, so I was in the middle of figuring out how to make some cool stencil buffer geometry in my VR scene in unity. I was in the Project Settings and I think I misclicked on something (I can’t remember where or what) and all the sudden my project was loading some shaders(?) or assets and my scene all the sudden went dark. My objects are still in the scene and it still plays, but everthing’s dark. I was able to play this before with my Occulus.
I have no idea what caused this. Possibly in the Quality settings of the HDRP pipeline? I tried making a new volume profile but all of them do not show any settings and look blank like shown above. Any ideas?
This is why we use source control so we can fearlessly delete 100% of any file anywhere and instantly restore everything with a single click.
During normal source control operations, NOTHING in the Library/ folder is controlled anyway (it is all ignored), as this directory is a) platform dependent, b) target dependent, and c) only contains transient representations of your project assets after importation as well as a few other settings like last directory you built to, last scene you opened, your layout, etc.
This is indeed such a thing. If Unity refuses to show it to you because of some borked step in its process, then you will need some other strategy to edit the settings, one that I am not sure exists. This is why CodeSmile is suggesting the Library/ removal idea.